↑ 6.0 6.1 6.2 6.3 Unit is available at the beginning of the game because the technology Habitation is already researched for all players at the start of the game.↑ Affinity costs mentioned in the this table are for Tier 1 units only.Upgrades will change the name of the unit, the cost and the unit stats. ↑ Unit naming conventions in this table are the same as Civilopedia.Instead the Trade Convoy can embark allowing floating cities to trade with landlocked cities. ↑ 3.0 3.1 After the first patch of Rising Tide, the Trade Vessel unit was removed.The Gene Vault wonder provides all new cities a free worker unit. ↑ The Engineering Corps Trade Agreement decreases the cost of workers to 1.↑ The Colonization Corps Trade Agreement increases the cost of colonists, but allows for new cities to skip the outpost phase.Weak, land organisms, similar to wolf beetles. Although not very dangerous, attacking and killing it may enrage all aliens on a planet. Appears in large groups, patrolling oceans. It is slow and pillages any improvements it walks on. Dangerous in melee, but vulnerable to distant attacks.Īn amphibious alien, capable of crossing both land and sea. Does not move or attack, but has ability to spread hydrocorals on adjacent fields. Will form "pods" similar to Earth-based cetaceans, making them deadly to take on even at the highest combat levels.Ī combination of terrain and alien presence. Much more voracious in the fact that it regards all naval vessels as possible prey.Īquatic relative of the Siege Worm, behaves similarly in all fashions. Appears in greater numbers if Alien aggression is continued after the first Wolf Beetle swarms. Commonly found stationed within the hives themselves to attack targets that close in. Has similar abilities to the Wolf Beetle but does not benefit from terrain bonuses.Ĭhemical spewing "artillery" of the Alien Hive. Does not become actively aggressive or specifically move through or towards human construction until the aliens are particularly pressed. Migrates between several destinations, destroying any infrastructure or units in the lands they pass through, extremely effective against cities. Appears only when the aliens feel threatened. Carpets landscape in mass swarms when Alien aggression is ignited.įastest known land alien species, with greater strength compared to a swarm of Wolf Beetle. Swarm organism that constantly defends alien hives by patrolling around them closely. +20%, +20%, and +5 HP heal for all friendly units in rangeĪttracts nearby alien units to the affected area Also doubles this station's defense, and prevents it from being abandoned. Provides visibility of all locations within a 6 tile radius, not counting invisible unitsĭoubles trade route yields from the station underneath it. Tiles provide +1 Health when worked by a City but not past the City's local Health limitĮnables units to perform a one-way Phasal Transport from any friendly City to any affected tile Generates 1 to 2 new strategic resources ranging 1-4 in quantity Generates Miasma, starting from the center 50% Intrigue increases on cities in rangeĬontacts Old Earth, part of the Emancipation and Promised Land Victories Provides orbital coverage within a 5 tile radiusĭiscovers The Signal, part of the Contact Victory Removes and prevents all Covert Agents and Intrigue from cities in range Stealth unit that deals damage to two tiles of its radius Ranged hover unit that can assist or inhibit Ranged infantry unit that can assist or inhibit Very powerful ranged robot unit that can cross canyons and coasts Very powerful ranged hover unit that deals splash damage Very powerful melee unit with strong defense against ranged May leash aliensīasic ranged cavalry unit that deals more damage to cities Melee units can capture cities but suffer backlash from attacking, while ranged units can not but do not suffer backlash from attacking.Infantry units benefit from defensive terrain bonuses, whilst cavalry units do not.Used to establish trade routes between two coastal and aquatic Cities. In Rising Tide the unit can now embark and trade on the seas. Used to establish trade routes between two terrestrial or coastal cities. Forms Outposts which eventually form Cities on both land and sea. Civilian units are unable to attack and are instantly captured if walked over by an enemy melee unit.
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